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AI Insights · Timothy · April 2022

Top 5 Military Games on Android in Turkey in Q1 2022

An in-depth look at the performance of the top 5 military games on Android in Turkey during Q1 2022, highlighting trends in weekly downloads, revenue, and active users.

Top 5 Military Games on Android in Turkey in Q1 2022

In the first quarter of 2022, the top 5 military games on the Android platform in Turkey showcased varied performance metrics in terms of downloads, revenue, and active users. Here's a detailed breakdown of each game's performance based on data from Sensor Tower.

Top War: Battle Game experienced notable fluctuations in its weekly revenue, beginning the quarter with around $30.9K and experiencing a dip to approximately $14.6K by mid-January. Revenue picked up again in late March, reaching $35.4K. Downloads were initially modest, peaking at 14.2K in the week of February 21 before tapering off to 4.8K by the end of the quarter. The game's active user base showed a steady increase, starting at 38.6K and peaking at around 78.4K by the end of February.

Call of Duty: Mobile Season 8 had a strong start with 18.8K weekly active users, peaking at 23.3K by the end of January. However, the game saw a decline in active users, dropping to around 15.9K by the end of March. Weekly revenue followed a similar pattern, starting at $28.5K and decreasing to approximately $9.2K by late March. Downloads peaked at 19.9K at the end of January, gradually declining to 12.2K by the end of the quarter.

Mobile Strike showed consistent weekly revenue growth throughout the quarter. Starting at $11K, the revenue peaked at approximately $22K at the end of March. Active user numbers, however, were relatively low, hovering around 300 throughout the quarter.

Modern Warships: Naval Battles saw a significant surge in revenue, starting at $885 and skyrocketing to $80.9K by the end of March. Downloads followed a similar trend, beginning at around 2.8K and reaching 20.4K by early March. The active user base also saw substantial growth, starting at 30.5K and peaking at 59.8K in early March.

Standoff 2 maintained a stable number of active users, starting at 386K and slightly decreasing to 335.6K by the end of March. The game's weekly revenue began at $15.1K and saw a steady decline, ending the quarter at approximately $5.9K. Downloads were highest at the beginning of January with 16.6K, gradually decreasing to 12K by the end of the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022